Search found 6 matches
- Thu Jan 27, 2005 5:10 pm
- Forum: Ultima III
- Topic: OS X Native?
- Replies: 19
- Views: 71382
Re: That isn't particularly impatient :-/
MPFreaker has been ready for 1.0 for quite a while now, I have just overwhelmed with other things . I do intend to get back in the saddle soonly. Leon That's great news (about MPFreaker). I completely understand your situation. I am working on an open source (GPL) Ultima I remake in Java. I've gott...
- Fri Dec 10, 2004 11:28 am
- Forum: Ultima III
- Topic: OS X Native?
- Replies: 19
- Views: 71382
I was wondering if there was any update on when work will continue on the OS X native version of Ultima III. I know you wanted to get MPFreaker out of beta first. How far away is that? My apologies for being impatient, but it's been over half a year since the last post in this topic and I thought I'...
- Tue Dec 07, 2004 2:26 pm
- Forum: Ultima III
- Topic: What does Powder do?
- Replies: 1
- Views: 11860
Powder
Powder stops time for everyone but you.
- Tue May 11, 2004 10:02 am
- Forum: Ultima III
- Topic: OS X Native?
- Replies: 19
- Views: 71382
Some parts of the soundtrack sound a little off, like they're faded or missing notes. Also, certain tracks won't play at all, including Tracks 2, 3, and possibly 7. Essentialy, the appropriate tracks won't play, every time I enter a settlement, but Castle Exodus is unconfirmed. This happens when I ...
- Tue May 11, 2004 9:51 am
- Forum: Ultima III
- Topic: OS X Native?
- Replies: 19
- Views: 71382
Re: Ultima III 2.0
I'll have to look again, but the most significant things I can remember are: Carbonized OS X native Switchable, user creatable tile sets User selectable font for the interface Modernized 4 player info display area The tile sets are easily created, just drop JPEGs into a folder. It'll come with the ...
- Wed May 05, 2004 11:29 am
- Forum: Ultima III
- Topic: OS X Native?
- Replies: 19
- Views: 71382