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Separate Data and Engine?

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Separate Data and Engine?

Postby William » Thu May 06, 2004 4:02 pm

I have an idea for a game I'd like to write that uses an 2D overhead tile-based game engine like the ones in use in Ultima I-IV.

How tightly coupled is this wonderful game's engine entertwined with the U3 specific data?

Inseparable: Any alteration could ripple through other parts of the game and possibly change unexpected things.
Tight: You could add some new stuff as long as you didn't try to change the logic of the game itself.
Loose: There's a nice abstraction layers sitting between the data, the game logic, and the display engine that would make such things possible.

Even in the loose case I know that it wouldn't be an easy thing to do. Any changes would probably have to be written with a hex editor (which may be beyond my capability).

The logical answer is for me to seek out a different project that's opensource and work with that instead. It's just that you've got such a nice product here (what with the auto-combat and other extras) that I thought it was at least worth asking.[/b]
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Postby trigonman3 » Mon Mar 19, 2007 9:29 pm

Didn't Ambrosia come up with such a seperable engine?
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