Search found 12 matches
- Thu Jan 19, 2012 12:42 am
- Forum: Ultima III
- Topic: Chest question
- Replies: 2
- Views: 15590
Bump?
Bump.
- Thu Mar 24, 2011 6:47 pm
- Forum: Ultima III
- Topic: Chest question
- Replies: 2
- Views: 15590
Chest question
As you guys make use of the original data files, is it possible for you to post the % chances for various items/gold to appear? Also, is it possible to find out if the method used to open a chest has any bearing on the end contents, or even the opener's Dex/Wis scores (for Thieving/Appar Unem)? We a...
- Wed Mar 23, 2011 12:02 pm
- Forum: Ultima III
- Topic: Ultima III 2.1 released
- Replies: 1
- Views: 12546
Re: Ultima III 2.1 released
Nice!!
Does this mean I can put this on my resume? LOL!
Does this mean I can put this on my resume? LOL!
- Thu Mar 10, 2011 4:02 pm
- Forum: Ultima III
- Topic: "Appar Unem" question + miscellaneous
- Replies: 1
- Views: 12883
"Appar Unem" question + miscellaneous
Has this spell ALWAYS been able to open a chest even while the party is in combat (that is, since the original U3)? While standing on a chest on the overland map, I was attacked and accidentally cast this spell by mistake, opening the chest on the occupied tile. It makes little difference to gamepla...
- Thu Mar 10, 2011 3:59 pm
- Forum: Ultima III
- Topic: Strangeness with Horses
- Replies: 1
- Views: 11947
Strangeness with Horses
Noticed that if you use a Powder before attacked by horses in Ambrosia (in order to snatch one as a mount), some/all of the time-stopped horses' "frozen" state is a "grass" tile. This threw me off, as I thought I'd killed them, only to be attacked by a new group a few turns later!
- Mon Feb 21, 2011 12:37 am
- Forum: Ultima III
- Topic: Masking with custom tileset
- Replies: 1
- Views: 12236
Masking with custom tileset
I'm experimenting with an Ultima 6 tileset (oh yeah), and I've created a mask for the tileset. It works for the most part, but the strange thing is when I blast creatures with the frigate's cannons: A random tile appears on a successful hit, beneath the "explosion" tile. This tile seems to be a cons...
- Tue May 25, 2010 9:35 pm
- Forum: Ultima III
- Topic: Armour Protective Values
- Replies: 1
- Views: 12487
Armour Protective Values
This was requested a while ago, maybe it was missed:
Can we get a chart of the protective values of the various armour types?
Can we get a chart of the protective values of the various armour types?
- Fri Feb 05, 2010 5:42 pm
- Forum: Ultima III
- Topic: Funny glitch.
- Replies: 1
- Views: 12770
Funny glitch.
I noticed the greeter in Fawn appears to be a Wizard, but if you (L)ook at him, it says he's a Thief! This is confirmed if you (A)ttack him, too
Original game oversight?
Original game oversight?
- Fri Feb 05, 2010 2:56 pm
- Forum: Ultima III
- Topic: Customising Ultima III
- Replies: 3
- Views: 22135
Re: Customising Ultima III
I read some messages in the forum about making custom tile sets and talking about changing the music and stuff, does anyone have any custom things they are willing to share? It would be cool to see graphics taken from a modern RPG (screenshots?) and put into a high resolution tileset for our U3! I ...
- Fri Feb 05, 2010 2:28 pm
- Forum: Ultima III
- Topic: Stats
- Replies: 9
- Views: 41061
Re: There's something about Druids
Druids have a maximum magic points of half their intelligence or half their wisdom, whichever is higher . If their current magic points are lower than both of those values, they'll go up 2 points when every other class goes up by just one. If a Druid's current magic points are more than twice that ...
- Mon Jan 25, 2010 12:38 pm
- Forum: Ultima III
- Topic: "Mittar" sound?
- Replies: 2
- Views: 17959
Re: Mittar
Mittar uses "Immolate.wav", but the thunder sound I think you're looking for is "BigDeath.wav". Because of necessity when updating Ultima to run natively on OS X, all of the sound effects had to be pulled out into wavs. That means that if you can hear it when playing, it's in the Sounds (or Music) ...
- Mon Jan 25, 2010 1:44 am
- Forum: Ultima III
- Topic: "Mittar" sound?
- Replies: 2
- Views: 17959
"Mittar" sound?
I'm in the process of replacing the default U3 sounds with those from U4 (yeah, I'm that anal! :p ), and I can't seem to find the thundering sound used for the WIzard 'Mittar' spell. Was it not pulled out with the other sounds into .wav format? On the subject, since I haven't replaced them all yet, ...