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Armour Protective Values
Posted: Tue May 25, 2010 9:35 pm
by polygoncount
This was requested a while ago, maybe it was missed:
Can we get a chart of the protective values of the various armour types?
Armour effects
Posted: Sun May 30, 2010 6:21 pm
by beastie
Armour in Ultima III does not lessen the amount of damage you take, it merely makes you harder to hit. Effectively, it comes out like this:
Chance of Being Hit:
50% Skin
47% Cloth
44% Leather
42% Chain
40% Plate
38% +2 Chain
36% +2 Plate
33% Exotic
This chance of being hit applies to any attack by any creature, no matter how high or low level, whether via melee attack or spell.