Masking with custom tileset

Ultima III has thousands of fans around the world, and here's the home for the Mac users among them.
Post Reply
User avatar
polygoncount
Posts: 12
Joined: Mon Jan 25, 2010 1:42 am

Masking with custom tileset

Post by polygoncount » Mon Feb 21, 2011 12:37 am

I'm experimenting with an Ultima 6 tileset (oh yeah), and I've created a mask for the tileset. It works for the most part, but the strange thing is when I blast creatures with the frigate's cannons: A random tile appears on a successful hit, beneath the "explosion" tile. This tile seems to be a constant for each monster, however (that is, each time I blast, for instance, a Thief, I get the same weird tile every time; killing a Wizard produces another tile).

Also, when firing the frigate cannons, if the blast passes over a chest, the chest tile briefly acts as though it has no mask (i.e., is momentarily opaque instead of transparent) until the blast passes it.

Can this be reproduced?
polygon_count
User avatar
beastie
Posts: 443
Joined: Sun Apr 25, 2004 6:51 am
Contact:

Re: Masking with custom tileset

Post by beastie » Mon Feb 21, 2011 3:26 am

Yup, I can reproduce both issues.

A lot of other tweaks have accrued over the past 4 years (!) so I'll work on fixing these issues and getting out a new release in the near future.

Leon
Post Reply