Masking with custom tileset
Posted: Mon Feb 21, 2011 12:37 am
I'm experimenting with an Ultima 6 tileset (oh yeah), and I've created a mask for the tileset. It works for the most part, but the strange thing is when I blast creatures with the frigate's cannons: A random tile appears on a successful hit, beneath the "explosion" tile. This tile seems to be a constant for each monster, however (that is, each time I blast, for instance, a Thief, I get the same weird tile every time; killing a Wizard produces another tile).
Also, when firing the frigate cannons, if the blast passes over a chest, the chest tile briefly acts as though it has no mask (i.e., is momentarily opaque instead of transparent) until the blast passes it.
Can this be reproduced?
Also, when firing the frigate cannons, if the blast passes over a chest, the chest tile briefly acts as though it has no mask (i.e., is momentarily opaque instead of transparent) until the blast passes it.
Can this be reproduced?