I'm experimenting with an Ultima 6 tileset (oh yeah), and I've created a mask for the tileset. It works for the most part, but the strange thing is when I blast creatures with the frigate's cannons: A random tile appears on a successful hit, beneath the "explosion" tile. This tile seems to be a constant for each monster, however (that is, each time I blast, for instance, a Thief, I get the same weird tile every time; killing a Wizard produces another tile).
Also, when firing the frigate cannons, if the blast passes over a chest, the chest tile briefly acts as though it has no mask (i.e., is momentarily opaque instead of transparent) until the blast passes it.
Can this be reproduced?
Masking with custom tileset
- polygoncount
- Posts: 12
- Joined: Mon Jan 25, 2010 1:42 am
Masking with custom tileset
polygon_count
Re: Masking with custom tileset
Yup, I can reproduce both issues.
A lot of other tweaks have accrued over the past 4 years (!) so I'll work on fixing these issues and getting out a new release in the near future.
Leon
A lot of other tweaks have accrued over the past 4 years (!) so I'll work on fixing these issues and getting out a new release in the near future.
Leon